![]() E.D.A.Rs do not bleed to death upon loosing head. The moment E.D.A.R runs out of the head armor its actual head getting taken off as well (its HP turns from 350 to 0). For detailed information on damage calculation read step 7 of ZEDs - Damage to take mechanic.Į.D.A.R's actual head is covered with the armor however it is impossible to destroy one without destroying the other. While core itself does have great damage multiplier, the armor it is being protected by - does not. Much like with Rioters, E.D.A.R's spine and legs are always exposed.Į.D.A.R's chest core protected by armor which needs to be destroyed first in order to destroy the core. fire, explosives) have their damage split across all existing armor pieces for equal parts. Each armor piece has its own health that absorbs ALL the damage dealt to respective body part. Shooting chest core (but not the armor) provides major damage multiplier - x3.5.įor kill reward calculations read Dosh Mechanics.Įvery E.D.A.R variant wears 2 pieces of armor - on its head and chest. Chance to spawn as E.D.A.R variant: Normal - 8%, Hard - 10%, Suicidal - 15% and HOE - 21%.Į.D.A.R dies instantly upon depleting their chest core HP, however prior to that torso armor should be destroyed first as it absorbs all the damage dealt to torso. E.D.A.R's chest core is extremely vulnerable zone - not it only takes 250% more damage when shot at but as well causes EMP explosion damaging and incapacitating nearby ZEDs and killing E.D.A.R instantly should the player destroy all of its health.Įvery Husk OR Stalker has a chance to spawn as either of E.D.A.R variants. E.D.A.R's visual appearance based on the playable D.A.R character.Į.D.A.R's head and torso protected by two pieces of armor that act like a second health pool. E.D.A.Rs come with the three distinctive variants - Bombers that utilize shoulder-mounted rocket launchers, Blasters rapidly shooting fast moving medium damage projectiles out of the pair of blasters attached to their wrists and Trappers that unque for being able to catch and immobilize players for a short period of time within certain vicinity. ![]() The E.D.A.R (Elite Defense & Assault Robot) is an uncommon type of the enemies in Killing Floor 2 and the first enemy type to be completely robotic.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |